Default Replacement (or just Default) CC replaces an EA item completely. This allows players have the option to use either the original or modded item. Non-default CC will appear in CAS or B/B as a separate item. If a player does not have all of the required CC installed on their computer and they download that modded household/build from the gallery, the CC items they do not have installed are remove (or - in the case of custom furniture - replaced with the cheapest base game item of the same type). Multiple triangles may share a single vertex in most cases, but the vertices count mayĬustom content used in a room/lot or worn on a sim uploaded to the gallery will cause that lot to be marked as modded. One of the many factors that contributes to this is an item's poly count, which is the phrase used to describe the number of triangles a 3D model (or Mesh) consists of, and - related to that - the number of vertices, which are the corners of those triangles. The amount that a given player is able to have is dependent on how powerful their computer is and how detailed their CC is. Poly Counts and Your Game: What You Need to KnowĬustom content can be very taxing on a player's computer and even well-made up-to-date CC can cause the game to lag, crash, or be unable to load at all when there is enough of it. Custom clutter items are extremely unlikely to be effected by a patch, whereas something that sims interact with, such as custom food, is far more likely to break. The more involved a mod is the more likely it is to break. That being said, CC tends to break less often than Mods, which may need updated with every game patch. CC beds made before the High School Years patch can cause sims to be unable to eat and may even prevent households or lots from loading. All mods are used at a player's own risk and it is not uncommon for CC to be the cause of major game breaking bugs.įor example, CC tables and chairs made before Dine Out and Parenthood can cause major loading errors when placed on restaurant lots, prevent child and teenage sims from being able to Set the Table, and sims from being able to use the chairs even on residential lots. While it is often thought of by the Sims community as easier or safer to make and use than Mods, outdated, poorly-made, and otherwise faulty CC can be just as destructive to a player's game. A common beginner custom tuning project is changing an EA item from having its original tuning to function as a trashcan or a toilet. Tuning is used to tell the game that an item is a toilet and can be used as a toilet, regardless of the item's shape. The tuning is the coding that surrounds how an item functions in the game. Changing an item's tags in Sims 4 Studio is one of the easiest ways to edit an item. Frankenmeshing involves combining two or more different existing meshing in order to create a new image.Ī item's tags determine where it shows up in the game. Recoloring is the process of adding more swatches to an item by editing the texture in a photo editing software.Ī mesh is the 3D model with makes up an item in a video game.Ī Mesh Edit refers to a creator taking an existing mesh, particularly an EA mesh, and making changes upon it. Items need unique textures for every swatch. CAS CC differs from Build/Buy CC because a sim's entire body, clothes, accessories, and hair are mapped onto a single 1024x2048 image. Conservative UV mapping may use parts of the texture in multiple locations - in whole or in part, sometimes flipped or stretched - in order to limit how large the texture needs to be to cover the entire image. It is applied to the mesh via UV Mapping, which assigns parts of the image to specific parts of the model. The texture is a 2D image file that covers a mesh. Though many CC creators work solely with one (usually the texture). A given CC creator may work with any or all of these on a given item. The creation of custom content can mainly be split into editing 4 parts of an item: the texture, the mesh, the tags, and the tuning. Any CC Build/Buy item can be tuned to be "hidden" from the player by tagging them to be found only among EA's debug items (aka "in debug"). One type of CC is taking debug items and removing their debug tuning so that players can access that item without cheats. The converse to CC - official items that come in the game or a pack - are referred to as EA (or Maxis) items.Īnother type of item are Debug items, which are items in the game which are only accessible via cheats or Mods designed to show them.
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